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52 Stories: What Has Been Lost

Inspired by this post over on Amanda Patterson’s tumblr, I will be writing 52 short stories this year. Some, like this one, very short, and some longer! If you’re joining me in this endeavor, leave a link in the comments so we can find your stories!

This week’s story takes place sometime before the start of City of the Shroud, a video game I am writing the story for that just went live on Kickstarter!

-M

***

What Has Been Lost

Iskendrun is not what it once was, my darling.

At night, she goes to the windows to look out—not over the balcony that overlooks a quaint little courtyard, or even to the windows that gaze out above the streets paved with white stone and adorned with flowers. She goes silently through the house, brushing her fingers across the hangings as she walks, and she creeps up the back stairs that only the servants use, climbing to the roof itself.

Once, every citizen had gold in their pockets, and they had the proper respect for a lady such as yourself.

She looks out over the city, the sea of crooked roofs that is, her father tells her, a crumbling wreck of what it once was. From the walled gardens with their cypress trees and the tiny lemon grove, she cannot see the city, cannot hear it. Only music is fit for a lady’s ears, and only beauty is fit for her eyes.

So they say.

They make vile threats in the city now. They forget the Temple we built and the market we created.

Often when she goes out into the streets of the Nobles’ Quarter, strolling through the shaded boulevards with her friends, she wants to stop and ask the City Guard what they see. They leave the Nobles’ Quarter every night and descend into the chaos of the docks, the markets, the Refugee District. While she leans over the walls, squinting to make out the metal shanties and the bright-painted banners, they see such things every day. What is it like now? She would give anything to know.

A young lady, she is told, does not ask such questions. A young lady does not wonder about the slums and the merchants.

She dreams of walking in the alleyways of the Refugee District with the smells of roasting meat and curry. In her dreams, she is alone—she cannot even imagine the refugees. On the docks, she imagines pirates with curved swords and jaunty headscarves. Sometimes she hears of Azura, the merchant queen, and she imagines what it would be like to sail up the coast on Azura’s ship, the famed Fateh with its blue prow. She might go to sea one day, of course; her father tells her that they are arranging a marriage for her in Tirwall, with the terms to be concluded when the war is over. But then, she would not go on a merchant ship.

Iskendrun is not what it once was…

She remembers what it once was. She remembers going to the markets and the docks, peeking out from the curtains of he sedan chair to see the traders with their hats and cloaks. Her mother chided her, but with an indulgent smile. She was only a child, with everything before her. She would rule the city someday.

No one wanted to tell her when it all went wrong. It took threats and pleas and three gold coins before she could make her maid tell the truth—about Dahilah perishing in screams and cannonfire, about the troops marching north, about the market stalls standing empty. They made a bargain, lady and servant, and the girl comes to her every night with tales from the marketplace. She won’t venture to the Old Docks, where she says the rebels hide, or the Refugee District with its strange songs and capricious ruler. But she tells the lady everything she knows.

Someday, the lady promises herself, she will rule Iskendrun as she was meant to. She has no intentions of going north to her unknown bridegroom. She will bring gold to Iskendrun once more, and the citizens will love her, and she will be able to walk the streets of her city without even a guard. The citizens will see that the rebels are nothing more than troublemakers, and she will hang them for their lies and the city will be free. It is a harsh punishment, but then, their crimes are grave—they tell slanderous lies, and everyone must know that she is strong as well as kind. In time, they will see that she is just and fair and generous, and all will be as it once was.

Someday.

***

Want to know more about Iskendrun? Read more about your character, the Traveler, in this sneak peek, and then head on over to Kickstarter to back the game – there’s an exclusive short story campaign running during the month of February!

-M


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